Context
Life skills usually get taught as lectures, worksheets, or disconnected apps. I wanted something my son could inhabit instead: a simulated senior year where work, money, friendships, and choices all push on each other like they do in real life.
Problem
Most educational products isolate subjects and flatten consequences. Budgeting, social choices, jobs, time management, and social development end up feeling like separate lessons instead of one connected system, which makes the learning easier to forget.
System Design
Two Thunder Wolves Academy is one project built as two connected surfaces: a 90s-style dashboard for schedule, money, relationships, phone, and daily decisions, plus a 3D school world where the same student walks around, talks to people, and takes on missions. The two halves share one student model and pass state between them, so choices in one surface carry consequences into the other.
AI's Role
- Accelerates iteration across UI, architecture, and implementation details
- Helps document the system so future sessions can resume cleanly
- Supports rapid prototyping while Brad stays focused on the educational design
Why It Matters
This turns life skills into lived consequences instead of lectures. Instead of isolating learning into static content, it lets a student explore, interact, make choices, and see how those choices ripple across everyday life.
Status
In progress — active educational simulator spanning dashboard and 3D school